Description
VR Virtual Reality
Virtual reality, often referred to as immersive systems (immersion), can illustrate complex issues, serve to visualize situations and, in conjunction with 3D animation or interactive characters, can be used in a variety of ways. You can move through the virtual space, such as a city or a museum, and it is also possible to move objects within the artificial reality based on "real" events. This is the case with moving avatars, for example.
Various XR technologies are available in the XR lab:
- PHANTOM Omni Haptic Device (SensAble technologies)
- HTC Vive Pro inklusive Leap Motion System (Section Neuropsychology)
- 2 META Quest 3 systems
- HTC Vive Focus Vision including Eye-Tracking and Vive Focus 3 Facial Tracker
- AR Equipment: ZED mini
In addition, it is possible to create adaptive XR systems that adjust to changes in users' neurophysiological signals.