Description
VR Virtual Reality - Cube3D²
Virtual reality, often referred to as immersive systems (immersion), can illustrate complex issues, serve to visualize situations and, in conjunction with 3D animation or interactive characters, can be used in a variety of ways. You can move through the virtual space, such as a city or a museum, and it is also possible to move objects within the artificial reality based on "real" events. This is the case with moving avatars, for example.
Cube3D² - 3D video projection system including tracking by two infrared cameras
The Cube3D²(digital IMAGE) is a projector for displaying three-dimensional images, which are projected onto a front projection screen. For a 3D impression, the viewer must wear shutter glasses. The Cube3D² uses an infrared transmitter to tell one or more pairs of glasses which eye is currently "seeing". Motion detection and control in the virtual world is carried out with the help of cameras and a target (consisting of 4 spheres). The 3D effect is impressively vivid and always flicker-free. The intensity of the 3D effect is adjustable and should not be too pronounced for inexperienced viewers at the beginning, otherwise they will quickly get a headache or the three-dimensional image impression will not appear at all.
Further features
- PHANTOM Omni Haptic Device (SensAble technologies)
- HTC Vive Pro including Leap Motion System (neuropsychology work area)